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	<title>Tech &amp; Production &#8211; Meet and Build 2024</title>
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	<title>Tech &amp; Production &#8211; Meet and Build 2024</title>
	<link>https://meetandbuild.eu/2024</link>
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	<item>
		<title>Tech &#038; Production: Breathing Life into Fantasy Creatures: The Constraints and Freedoms of Animating for Video Games</title>
		<link>https://meetandbuild.eu/2024/tech-production-eleonore-dambre/</link>
		
		<dc:creator><![CDATA[elisa]]></dc:creator>
		<pubDate>Mon, 07 Oct 2024 10:10:25 +0000</pubDate>
				<category><![CDATA[Tech & Production]]></category>
		<guid isPermaLink="false">https://meetandbuild.eu/2024/?p=7651</guid>

					<description><![CDATA[<p>Eleonore Dambre is an animator at Larian Studios, where she started her career four years ago. She joined Larian during the production of Baldur's Gate III. She had the opportunity to contribute to a broad range of gameplay and cinematic animations for player characters, combat, spellcasting and creatures.</p>
<p>L’article <a rel="nofollow" href="https://meetandbuild.eu/2024/tech-production-eleonore-dambre/">Tech &amp; Production: Breathing Life into Fantasy Creatures: The Constraints and Freedoms of Animating for Video Games</a> est apparu en premier sur <a rel="nofollow" href="https://meetandbuild.eu/2024">Meet and Build 2024</a>.</p>
]]></description>
										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="7651" class="elementor elementor-7651">
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					<h2 class="elementor-heading-title elementor-size-default">Tech &amp; Production: Breathing Life into Fantasy Creatures: The Constraints and Freedoms of Animating for Video Games
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															<img fetchpriority="high" decoding="async" width="600" height="700" src="https://meetandbuild.eu/2024/wp-content/uploads/2024/10/Eleonore-Dambre.png" class="attachment-full size-full wp-image-7653" alt="" srcset="https://meetandbuild.eu/2024/wp-content/uploads/2024/10/Eleonore-Dambre.png 600w, https://meetandbuild.eu/2024/wp-content/uploads/2024/10/Eleonore-Dambre-257x300.png 257w" sizes="(max-width: 600px) 100vw, 600px" />															</div>
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					<h2 class="elementor-heading-title elementor-size-default">Eleonore Dambre (Belgium)</h2>				</div>
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					<h5 class="elementor-heading-title elementor-size-default">Eleonore Dambre is an animator at Larian Studios, where she started her career four years ago. She joined Larian during the production of Baldur's Gate III. She had the opportunity to contribute to a broad range of gameplay and cinematic animations for player characters, combat, spellcasting and creatures.
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					<a class="elementor-icon elementor-social-icon elementor-social-icon-google elementor-animation-shrink elementor-repeater-item-7ca540f" href="https://larian.com/" target="_blank" rel="noopener">
						<span class="elementor-screen-only">Google</span>
						<i aria-hidden="true" class="fab fa-google"></i>					</a>
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					<a class="elementor-icon elementor-social-icon elementor-social-icon-linkedin elementor-animation-shrink elementor-repeater-item-2629fd9" href="https://be.linkedin.com/in/eleonore-dambre" target="_blank" rel="noopener">
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									<p><span style="font-weight: 400;">Crafting the movement of creatures can be one of the greatest joys and challenges in an animator&rsquo;s career. These challenges often multiply when a creature is intended to work within the design, technical and production constraints of an international video game project. </span></p><p><span style="font-weight: 400;">This talk aims to give a glance at the broad pipeline and daily processes of a gameplay animator at Larian Studios, and how cross-departmental and cross-continental collaboration can be harnessed to create memorable creature encounters.</span></p>								</div>
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		<p>L’article <a rel="nofollow" href="https://meetandbuild.eu/2024/tech-production-eleonore-dambre/">Tech &amp; Production: Breathing Life into Fantasy Creatures: The Constraints and Freedoms of Animating for Video Games</a> est apparu en premier sur <a rel="nofollow" href="https://meetandbuild.eu/2024">Meet and Build 2024</a>.</p>
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		<item>
		<title>Tech &#038; Production : Your Game Needs Audio: Now What?</title>
		<link>https://meetandbuild.eu/2024/tech-production-ruslana-kruchek/</link>
		
		<dc:creator><![CDATA[elisa]]></dc:creator>
		<pubDate>Mon, 16 Sep 2024 12:48:10 +0000</pubDate>
				<category><![CDATA[Tech & Production]]></category>
		<guid isPermaLink="false">https://meetandbuild.eu/2024/?p=7122</guid>

					<description><![CDATA[<p>Ruslana Kruchek is the co-founder, brand manager, and art director of VP Production — a Ukrainian audio agency that crafts impactful sound for games, brands, and apps.<br />
She comes from a marketing background and switched to full-time work in the audio agency in 2019. Ruslana is responsible for VP Production’s work pipelines and unique data-driven approach to creating game audio.</p>
<p>L’article <a rel="nofollow" href="https://meetandbuild.eu/2024/tech-production-ruslana-kruchek/">Tech &amp; Production : Your Game Needs Audio: Now What?</a> est apparu en premier sur <a rel="nofollow" href="https://meetandbuild.eu/2024">Meet and Build 2024</a>.</p>
]]></description>
										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="7122" class="elementor elementor-7122">
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					<h2 class="elementor-heading-title elementor-size-default">Tech &amp; Production : Your Game Needs Audio: Now What?</h2>				</div>
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				<section class="elementor-section elementor-top-section elementor-element elementor-element-v1gb8tn elementor-reverse-mobile elementor-section-boxed elementor-section-height-default elementor-section-height-default wpr-particle-no wpr-jarallax-no wpr-parallax-no wpr-sticky-section-no wpr-equal-height-no" data-id="v1gb8tn" data-element_type="section" data-e-type="section" data-settings="{&quot;background_background&quot;:&quot;classic&quot;}">
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															<img decoding="async" width="600" height="700" src="https://meetandbuild.eu/2024/wp-content/uploads/2024/09/Photo-News-2.jpg" class="attachment-full size-full wp-image-7125" alt="" srcset="https://meetandbuild.eu/2024/wp-content/uploads/2024/09/Photo-News-2.jpg 600w, https://meetandbuild.eu/2024/wp-content/uploads/2024/09/Photo-News-2-257x300.jpg 257w" sizes="(max-width: 600px) 100vw, 600px" />															</div>
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					<h2 class="elementor-heading-title elementor-size-default">Ruslana Kruchek (Ukraine)</h2>				</div>
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					<h5 class="elementor-heading-title elementor-size-default">Ruslana Kruchek is the co-founder, brand manager, and art director of VP Production — a Ukrainian audio agency that crafts impactful sound for games, brands, and apps.
She comes from a marketing background and switched to full-time work in the audio agency in 2019. Ruslana is responsible for VP Production’s work pipelines and unique data-driven approach to creating game audio.</h5>				</div>
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					<a class="elementor-icon elementor-social-icon elementor-social-icon-google elementor-animation-shrink elementor-repeater-item-7ca540f" href="https://vp-production.com/en" target="_blank" rel="noopener">
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					<a class="elementor-icon elementor-social-icon elementor-social-icon-linkedin elementor-animation-shrink elementor-repeater-item-2629fd9" href="https://www.linkedin.com/in/rkruchek/" target="_blank" rel="noopener">
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									<p><span style="font-weight: 400;">Among the game dev projects she contributed to are Ukrainian indie games </span><a href="https://store.steampowered.com/app/581360/FoxTail/" target="_blank" rel="noopener"><span style="font-weight: 400;">FoxTai</span></a><span style="font-weight: 400;">l (93 % positive review on Steam) and </span><a href="https://store.steampowered.com/app/1671310/Trash_is_Fun/" target="_blank" rel="noopener"><span style="font-weight: 400;">Trash is Fun</span></a><span style="font-weight: 400;"> (17th place out of 25 highest-grossing Ukrainian games on Steam in 2022), and also a mobile game </span><a href="https://play.google.com/store/apps/details?id=com.turborocketgames.wildcraft&amp;hl=fr" target="_blank" rel="noopener"><span style="font-weight: 400;">WildCraft </span></a><span style="font-weight: 400;">(100+ million of downloads, and a 4.5 rating on Google Play from 1+ million of reviews).</span></p><p><span style="font-weight: 400;">In this talk, Ruslana will share some essential tips and tricks and advanced approaches to creating audio for indie games. You’ll learn how to choose an audio specialist, organize an overall process, and ensure you get the most out of your options (and budget!).</span></p><p><span style="font-weight: 400;">You will learn how to determine the audio goals in your game, to come up with an audio concept and technical task and why you should deliver that to an audio professional! She will explain how to choose a reliable and right person to work with and evaluate the results they provide, and, of course, when to start thinking about all of those questions.</span></p>								</div>
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					<div class="wpr-sharing-buttons elementor-grid wpr-sharing-official wpr-sharing-label-off wpr-sharing-label-tr"><div class="elementor-grid-item"><a href="https://www.facebook.com/sharer.php?u=https://meetandbuild.eu/2024/tech-production-ruslana-kruchek/" class="wpr-sharing-icon wpr-sharing-facebook-f" title="" target="_blank"><i class="fab fa-facebook-f"></i></a></div><div class="elementor-grid-item"><a href="https://twitter.com/intent/tweet?url=https://meetandbuild.eu/2024/tech-production-ruslana-kruchek/" class="wpr-sharing-icon wpr-sharing-twitter" title="" target="_blank"><i class="fab fa-twitter"></i></a></div><div class="elementor-grid-item"><a href="https://www.linkedin.com/shareArticle?mini=true&amp;url=https://meetandbuild.eu/2024/tech-production-ruslana-kruchek/&amp;title=Tech &amp; Production : Your Game Needs Audio: Now What?&amp;summary=Ruslana Kruchek is the co-founder, brand manager, and art director of VP Production — a Ukrainian audio agency that crafts impactful sound for games, brands, and apps.
She comes from a marketing background and switched to full-time work in the audio agency in 2019. Ruslana is responsible for VP Production’s work pipelines and unique data-driven approach to creating game audio.&amp;source=https://meetandbuild.eu/2024/tech-production-ruslana-kruchek/" class="wpr-sharing-icon wpr-sharing-linkedin-in" title="" target="_blank"><i class="fab fa-linkedin-in"></i></a></div></div>				</div>
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		<p>L’article <a rel="nofollow" href="https://meetandbuild.eu/2024/tech-production-ruslana-kruchek/">Tech &amp; Production : Your Game Needs Audio: Now What?</a> est apparu en premier sur <a rel="nofollow" href="https://meetandbuild.eu/2024">Meet and Build 2024</a>.</p>
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		<title>Tech &#038; Production : The Art of Environmental Sounds : How to get better Onos and Grunts 101</title>
		<link>https://meetandbuild.eu/2024/tech-and-production-sebastien-croteau-and-elizabeth-andrews/</link>
		
		<dc:creator><![CDATA[elisa]]></dc:creator>
		<pubDate>Fri, 30 Aug 2024 09:24:30 +0000</pubDate>
				<category><![CDATA[Tech & Production]]></category>
		<guid isPermaLink="false">https://meetandbuild.eu/2024/?p=6551</guid>

					<description><![CDATA[<p>How to improve the overall quality and realism of environmental sounds in video games ? Get all the tips and tricks from two experienced vocal stunt performers ; Sébastien Croteau and Elizabeth Andrews !</p>
<p>L’article <a rel="nofollow" href="https://meetandbuild.eu/2024/tech-and-production-sebastien-croteau-and-elizabeth-andrews/">Tech &amp; Production : The Art of Environmental Sounds : How to get better Onos and Grunts 101</a> est apparu en premier sur <a rel="nofollow" href="https://meetandbuild.eu/2024">Meet and Build 2024</a>.</p>
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					<h5 class="elementor-heading-title elementor-size-default">How to improve the overall quality and realism of environmental sounds in video games ? Get all the tips and tricks from two experienced vocal stunt performers; Sébastien Croteau and Elizabeth Andrews !</h5>				</div>
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									<p><span style="font-weight: 400;">Metal vocalist since 1991 (Necrotic Mutation) and throat singer (Tibetan, Mongolia and Inuit throat-singing) since 1996, </span><a href="http://linkedin.com/in/sebastiencroteau" target="_blank" rel="noopener"><span style="font-weight: 400;">Sébastien Croteau</span></a><span style="font-weight: 400;"> masters an impressive number of extreme vocal techniques. He began teaching metal voices and throat-singing 15 years ago. Since then, he has trained hundreds of metal vocalists and voice talents around the world and he is a renowned expert in vocal distortion, extreme sounds and creature voice design.</span></p><p><span style="font-weight: 400;">It is thanks to these techniques Sébastien began to work for video games companies in 2005. Since then, he has specialized in vocal stunt work and sound creation of the voices of monsters and creatures. He has worked on more than forty video games (including </span><a href="https://store.steampowered.com/app/2461850/Senuas_Saga_Hellblade_II/" target="_blank" rel="noopener"><span style="font-weight: 400;">Hellblade 2</span></a><span style="font-weight: 400;">, </span><a href="https://baldursgate3.game/" target="_blank" rel="noopener"><span style="font-weight: 400;">Baldur’s Gate 3</span></a><span style="font-weight: 400;">, </span><a href="https://store.steampowered.com/app/1844380/Warhammer_Age_of_Sigmar_Realms_of_Ruin/" target="_blank" rel="noopener"><span style="font-weight: 400;">Warhammer: Realm of Ruins</span></a><span style="font-weight: 400;">, </span><a href="https://www.gothamknightsgame.com/fr-fr" target="_blank" rel="noopener"><span style="font-weight: 400;">Gotham Knights</span></a><span style="font-weight: 400;">, </span><a href="https://meetyourmakergame.com/fr/" target="_blank" rel="noopener"><span style="font-weight: 400;">Meet your Maker</span></a><span style="font-weight: 400;">, </span><a href="https://en.wikipedia.org/wiki/Marvel%27s_Guardians_of_the_Galaxy" target="_blank" rel="noopener"><span style="font-weight: 400;">Marvel&rsquo;s Guardians of the Galaxy</span></a><span style="font-weight: 400;">, </span><a href="https://deadbydaylight.com/fr/" target="_blank" rel="noopener"><span style="font-weight: 400;">Dead by Daylight</span></a><span style="font-weight: 400;">, </span><a href="https://store.steampowered.com/app/623280/Dungeons__Dragons_Dark_Alliance/" target="_blank" rel="noopener"><span style="font-weight: 400;">Dungeons and Dragons: Dark Alliance</span></a><span style="font-weight: 400;">, </span><a href="https://fr.wikipedia.org/wiki/Shadow_of_the_Tomb_Raider" target="_blank" rel="noopener"><span style="font-weight: 400;">Shadow of the Tomb Raider</span></a><span style="font-weight: 400;">, </span><a href="https://www.ubisoft.com/fr-fr/game/far-cry/far-cry-5" target="_blank" rel="noopener"><span style="font-weight: 400;">Far Cry 5</span></a><span style="font-weight: 400;">, </span><a href="https://store.steampowered.com/news/app/359550/view/5222443045214889175" target="_blank" rel="noopener"><span style="font-weight: 400;">Rainbow Six Siege: Outbreak</span></a><span style="font-weight: 400;">, </span><a href="https://store.steampowered.com/app/33320/Prince_of_Persia_The_Forgotten_Sands/" target="_blank" rel="noopener"><span style="font-weight: 400;">Prince of Persia – The Forgotten Sands</span></a><span style="font-weight: 400;"> and </span><a href="https://www.ubisoft.com/fr-fr/game/assassins-creed/assassins-creed-ii" target="_blank" rel="noopener"><span style="font-weight: 400;">Assassin&rsquo;s Creed 2</span></a><span style="font-weight: 400;">) and has lent his voice to more than 300 characters.</span></p><p><span style="font-weight: 400;">For the past few years, he has been a casting director and a voice director for various projects. He also teaches vocal distortion, extreme vocals and creature voices with various institutions. </span></p><p><span style="font-weight: 400;">In 2018, he created a company called </span><a href="https://lafabriquedemonstres.com/en/" target="_blank" rel="noopener"><span style="font-weight: 400;">The Monster Factory</span></a><span style="font-weight: 400;">, a service provider and talent agency that specializes in extreme sounds, vocal stunts and creature/monster voices.</span></p><p><span style="font-weight: 400;">This talk will be co-hosted by </span><a href="https://www.linkedin.com/in/elizabeth-andrews-ab887825" target="_blank" rel="noopener"><span style="font-weight: 400;">Elizabeth Andrews</span></a><span style="font-weight: 400;"> who has more than 14 years experience as a metal vocalist in extreme voice techniques both on stage and in the studio. She is also a vocalist, lyricist &amp; frontwoman of the Swedish melodic death metal band </span><a href="https://fr.wikipedia.org/wiki/Frantic_Amber" target="_blank" rel="noopener"><span style="font-weight: 400;">Frantic Amber</span></a><span style="font-weight: 400;">.</span></p><p><span style="font-weight: 400;">Elizabeth is also one of vocal stunt performers at </span><a href="https://lafabriquedemonstres.com/en/" target="_blank" rel="noopener"><span style="font-weight: 400;">The Monster Factory</span></a><span style="font-weight: 400;">, debuting with voicing </span><a href="https://gamerant.com/hellblade-2-illtauga-giant-senua-backstory-lore-similar-why/" target="_blank" rel="noopener"><span style="font-weight: 400;">Illtauga in Hellblade 2.</span></a></p><p><span style="font-weight: 400;">Environmental sounds are prevalent in video games. Effort, running, block, idle, attack, choke and death sounds (among others) can be heard in all video games.</span></p><p><span style="font-weight: 400;">Sébastien and Elizabeth’s talk is an introduction to environmental sounds (onos and grunts). You will learn about the different challenges encountered by voice talents and how to prepare them before a recording session, how to help the voice talent prepare for a recording session and to perform the different variations required in a realistic way and how to create a phonetic script. </span></p><p><span style="font-weight: 400;">You will receive some tips on vocal stress and vocal health, on directing voice talent for environmental sounds, on helping the voice talent with all the different variations, on creating a phonetic script and much more !</span></p>								</div>
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		<p>L’article <a rel="nofollow" href="https://meetandbuild.eu/2024/tech-and-production-sebastien-croteau-and-elizabeth-andrews/">Tech &amp; Production : The Art of Environmental Sounds : How to get better Onos and Grunts 101</a> est apparu en premier sur <a rel="nofollow" href="https://meetandbuild.eu/2024">Meet and Build 2024</a>.</p>
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		<title>Tech &#038; Production : Why use rapid prototyping for your next project</title>
		<link>https://meetandbuild.eu/2024/tech-and-production-bernard-francois/</link>
		
		<dc:creator><![CDATA[elisa]]></dc:creator>
		<pubDate>Mon, 19 Aug 2024 08:58:21 +0000</pubDate>
				<category><![CDATA[Tech & Production]]></category>
		<guid isPermaLink="false">https://meetandbuild.eu/2024/?p=6571</guid>

					<description><![CDATA[<p>At the end of 2009, Bernard decided to combine his passion for game design and game programming by starting the first company dedicated to the development of prototypes using game technology.<br />
PreviewLabs turns ideas into interactive prototypes, allowing its clients to evaluate concepts early on. This service enables them to explore more different concepts and ultimately helps them to be more successful developing new products.</p>
<p>L’article <a rel="nofollow" href="https://meetandbuild.eu/2024/tech-and-production-bernard-francois/">Tech &amp; Production : Why use rapid prototyping for your next project</a> est apparu en premier sur <a rel="nofollow" href="https://meetandbuild.eu/2024">Meet and Build 2024</a>.</p>
]]></description>
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					<h2 class="elementor-heading-title elementor-size-default">Bernard François (Belgium)</h2>				</div>
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					<h5 class="elementor-heading-title elementor-size-default">At the end of 2009, Bernard decided to combine his passion for game design and game programming by starting the first company dedicated to the development of prototypes using game technology.

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									<p><a href="https://previewlabs.com/" target="_blank" rel="noopener"><span style="font-weight: 400;">PreviewLabs</span></a><span style="font-weight: 400;"> turns ideas into interactive prototypes, allowing its clients to evaluate concepts early on. This service enables them to explore more different concepts and ultimately helps them to be more successful developing new products.</span></p>
<p><span style="font-weight: 400;">In the first thirteen years of PreviewLabs, Bernard oversaw the development of prototypes for over 200 different concepts, for clients including Walt Disney Imagineering and Yale University, but also a large number of startups seeking to develop new products. In 2016, Bernard established PreviewLabs&rsquo; US office, which is now based in Guilford, Connecticut.</span></p>
<p><span style="font-weight: 400;">Bernard is also the chairman of </span><a href="https://www.flega.be/" target="_blank" rel="noopener"><span style="font-weight: 400;">FLEGA</span></a><span style="font-weight: 400;">, the Flemish Games Association, as well as a proud member of </span><a href="https://www.xrvalley.be/" target="_blank" rel="noopener"><span style="font-weight: 400;">XR Valley</span></a><span style="font-weight: 400;">.</span></p>								</div>
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									<p><span style="font-weight: 400;">Prototyping is a crucial step in the development of successful game technology projects.</span></p><p><span style="font-weight: 400;">In this talk, we will explore the essential role of rapid prototyping in building a successful product by saving time and resources and ensuring your project meets its full potential.</span></p><p><span style="font-weight: 400;">Drawing on the extensive experience of PreviewLabs, a company specializing in rapid prototyping using game technology, founder Bernard will cover various types and uses of prototyping, illustrated with inspiring videos of diverse use cases.</span></p><p><span style="font-weight: 400;">Attendees will discover how the strategic use of prototyping can accelerate innovation, enhance project outcomes, help secure funding, and foster a more iterative and responsive development process. This talk will equip you with practical ideas to apply to your own projects.</span></p>								</div>
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		<p>L’article <a rel="nofollow" href="https://meetandbuild.eu/2024/tech-and-production-bernard-francois/">Tech &amp; Production : Why use rapid prototyping for your next project</a> est apparu en premier sur <a rel="nofollow" href="https://meetandbuild.eu/2024">Meet and Build 2024</a>.</p>
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